Game Development Software Market, increase in demand for mobile gaming, evolving Opportunities with Audiokinetic Inc. and Autodesk Inc. - Technavio

1 Executive Summary

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 01: Parent market
    • Exhibit 02: Market characteristics
  • 2.2 Value chain analysis
    • Exhibit 03: Value chain analysis

3 Market Sizing

  • 3.1 Market Definition
    • Exhibit 04: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 05: Market segments
  • 3.3 Market size 2020
  • 3.4 Market outlook: Forecast for 2020 - 2025
    • Exhibit 06: Global - Market size and forecast 2020 - 2025 ($ million)
    • Exhibit 07: Global market: Year-over-year growth 2020 - 2025 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary
    • Exhibit 08: Five forces analysis 2020 & 2025
  • 4.2 Bargaining power of buyers
    • Exhibit 09: Bargaining power of buyers
  • 4.3 Bargaining power of suppliers
    • Exhibit 10: Bargaining power of suppliers
  • 4.4 Threat of new entrants
    • Exhibit 11: Threat of new entrants
  • 4.5 Threat of substitutes
    • Exhibit 12: Threat of substitutes
  • 4.6 Threat of rivalry
    • Exhibit 13: Threat of rivalry
  • 4.7 Market condition
    • Exhibit 14: Market condition - Five forces 2020

5 Market Segmentation by Component placement

  • 5.1 Market segments
    • Exhibit 15: Component placement - Market share 2020-2025 (%)
  • 5.2 Comparison by Component placement
    • Exhibit 16: Comparison by Component placement
  • 5.3 Game engine - Market size and forecast 2020-2025
    • Exhibit 17: Game engine - Market size and forecast 2020-2025 ($ million)
    • Exhibit 18: Game engine - Year-over-year growth 2020-2025 (%)
  • 5.4 Audio engine - Market size and forecast 2020-2025
    • Exhibit 19: Audio engine - Market size and forecast 2020-2025 ($ million)
    • Exhibit 20: Audio engine - Year-over-year growth 2020-2025 (%)
  • 5.5 Market opportunity by Component placement
    • Exhibit 21: Market opportunity by Component placement

6 Customer landscape

  • 6.1 Overview
    • Exhibit 22: Customer landscape

7 Geographic Landscape

  • 7.1 Geographic segmentation
    • Exhibit 23: Market share by geography 2020-2025 (%)
  • 7.2 Geographic comparison
    • Exhibit 24: Geographic comparison
  • 7.3 North America - Market size and forecast 2020-2025
    • Exhibit 25: North America - Market size and forecast 2020-2025 ($ million)
    • Exhibit 26: North America - Year-over-year growth 2020-2025 (%)
  • 7.4 APAC - Market size and forecast 2020-2025
    • Exhibit 27: APAC - Market size and forecast 2020-2025 ($ million)
    • Exhibit 28: APAC - Year-over-year growth 2020-2025 (%)
  • 7.5 Europe - Market size and forecast 2020-2025
    • Exhibit 29: Europe - Market size and forecast 2020-2025 ($ million)
    • Exhibit 30: Europe - Year-over-year growth 2020-2025 (%)
  • 7.6 South America - Market size and forecast 2020-2025
    • Exhibit 31: South America - Market size and forecast 2020-2025 ($ million)
    • Exhibit 32: South America - Year-over-year growth 2020-2025 (%)
  • 7.7 MEA - Market size and forecast 2020-2025
    • Exhibit 33: MEA - Market size and forecast 2020-2025 ($ million)
    • Exhibit 34: MEA - Year-over-year growth 2020-2025 (%)
  • 7.8 Key leading countries
    • Exhibit 35: Key leading countries
  • 7.9 Market opportunity by geography
    • Exhibit 36: Market opportunity by geography ($ million)

8 Drivers, Challenges, and Trends

  • 8.1 Market drivers
  • 8.2 Market challenges
    • Exhibit 37: Impact of drivers and challenges
  • 8.3 Market trends

9 Vendor Landscape

  • 9.1 Competitive Landscape
    • Exhibit 38: Vendor landscape
  • 9.2 Landscape disruption
    • Exhibit 39: Landscape disruption
    • Exhibit 40: Industry risks

10 Vendor Analysis

  • 10.1 Vendors covered
    • Exhibit 41: Vendors covered
  • 10.2 Market positioning of vendors
    • Exhibit 42: Market positioning of vendors
  • 10.3 Audiokinetic Inc.
    • Exhibit 43: Audiokinetic Inc. - Overview
    • Exhibit 44: Audiokinetic Inc. - Product and service
    • Exhibit 45: Audiokinetic Inc. - Key news
    • Exhibit 46: Audiokinetic Inc. - Key offerings
  • 10.4 Autodesk Inc.
  • 10.5 Epic Games Inc.
    • Exhibit 51: Epic Games Inc. - Overview
    • Exhibit 52: Epic Games Inc. - Product and service
    • Exhibit 53: Epic Games Inc. - Key offerings
  • 10.6 Microsoft Corp.
    • Exhibit 54: Microsoft Corp. - Overview
    • Exhibit 55: Microsoft Corp. - Business segments
    • Exhibit 56: Microsoft Corp. - Key news
    • Exhibit 57: Microsoft Corp. - Key offerings
    • Exhibit 58: Microsoft Corp. - Segment focus
  • 10.7 NVIDIA Corp.
    • Exhibit 59: NVIDIA Corp. - Overview
    • Exhibit 60: NVIDIA Corp. - Business segments
    • Exhibit 61: NVIDIA Corp. - Key news
    • Exhibit 62: NVIDIA Corp. - Key offerings
    • Exhibit 63: NVIDIA Corp. - Segment focus
  • 10.8 Playtech Plc
    • Exhibit 64: Playtech Plc - Overview
    • Exhibit 65: Playtech Plc - Business segments
    • Exhibit 66: Playtech Plc - Key news
    • Exhibit 67: Playtech Plc - Key offerings
    • Exhibit 68: Playtech Plc - Segment focus
  • 10.9 Scirra Ltd.
    • Exhibit 69: Scirra Ltd. - Overview
    • Exhibit 70: Scirra Ltd. - Product and service
    • Exhibit 71: Scirra Ltd. - Key offerings
  • 10.10 The Game Creators Ltd.
    • Exhibit 72: The Game Creators Ltd. - Overview
    • Exhibit 73: The Game Creators Ltd. - Product and service
    • Exhibit 74: The Game Creators Ltd. - Key offerings
  • 10.11 Unity Technologies Inc.
    • Exhibit 75: Unity Technologies Inc. - Overview
    • Exhibit 76: Unity Technologies Inc. - Product and service
    • Exhibit 77: Unity Technologies Inc. - Key offerings
  • 10.12 ZeniMax Media Inc.
    • Exhibit 78: ZeniMax Media Inc. - Overview
    • Exhibit 79: ZeniMax Media Inc. - Product and service
    • Exhibit 80: ZeniMax Media Inc. - Key offerings

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