Autodesk Accelerates Workflows Across Creative Tools
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Autodesk Accelerates Workflows Across Creative Tools

Autodesk’s collaboration with Pixar, Animal Logic, Luma Pictures, and Blue Sky comes to fruition with USD now seamlessly integrated in Maya. 3ds Max gains workflow efficiency and rendering power.

 

March 24, 2021 – Autodesk unveiled updates to Maya, 3ds Max, and MotionBuilder today, bringing artists throughout the creative pipeline powerful new tools that accelerate and streamline their workflows. Among these updates is the much-anticipated USD plugin for Maya. First announced at SIGGRAPH 2018 as a joint effort with Pixar, Animal Logic, Luma Pictures, and Blue Sky Studios, USD is now seamlessly integrated in Maya, enabling artists to load and edit massive datasets at lightning speed. Maya’s animation, modeling, and rendering toolsets also see significant updates, bringing even more power, flexibility, and creative freedom to the daily work of professional artists.

 

With this update, Maya artists gain:

“Increasing support for open-source standards is a huge area of focus for Autodesk across industry verticals. The M&E team has put a great deal of effort into our USD integration as the standard is proving crucial for innovation in visual effects and animation, today and into the future,” said Jocelyn Moffatt, Industry Marketing Manager, Entertainment. “Across tools, our goal is to simplify the complexities of working with massive datasets, aid in collaboration between artists and studios, and help teams push their creative limits by managing technical pipeline challenges.”

 

“At Luma Pictures, we're big believers in the power and usefulness of open-source projects, so we jumped at the opportunity to collaborate with Autodesk on USD for Maya,” said Paul Molodowitch, Lead Pipeline Technical Director, Luma Pictures. “It was a complicated project to tackle, since it involved unifying the work of two separate codebases, and overseeing the contributions from many other sources, but they've risen to the challenge and have been great leaders and partners - willing to take the extra time and effort in order to communicate and cooperate, and keep everyone working on the same project toward the same goal, which has really laid the groundwork for both a great product, and a great community.”

 

The latest updates to 3ds Max optimize creative workflows with powerful new texture baking, modeling, and rendering capabilities as well as upgraded security features designed to protect scene integrity.

Finally, MotionBuilder gains a number of updates to help artists and developers work faster and more efficiently, without compromising creativity.

Maya, 3ds Max, and MotionBuilder 2022 are available as standalone subscriptions or with the Autodesk Media & Entertainment Collection.

 

To learn more about Maya 2022, tune into the Catch up with Maya virtual event at 9-11:30am PT / 12-2:30pm ET tomorrow or read the announcement blog post. You can also get your Maya USD questions answered in a Twitter AMA on March 31st at 9-11am PT/12-2pm ET.

 

To learn more about 3ds Max 2022, visit: https://makeanything.autodesk.com/3dsmax.

 

For a full list of the latest updates to MotionBuilder, read the release notes.

 

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