Global Mobile Gaming Industry

Exhibit 18: US Mobile Gaming Market by Gender: 2019 III-5
Market Analytics III-6
Table 28: USA Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 III-6

Table 29: USA Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 III-7

Table 30: USA 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027 III-8

Table 31: USA Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 III-9

Table 32: USA Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 III-10

Table 33: USA 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027 III-11

CANADA III-12
Market Overview III-12
Market Analytics III-12
Table 34: Canada Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 III-12

Table 35: Canada Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 III-13

Table 36: Canada 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2020 & 2027 III-14

Table 37: Canada Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 III-15

Table 38: Canada Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 III-16

Table 39: Canada 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027 III-17

JAPAN III-18
Market Overview III-18
Market Analytics III-19
Table 40: Japan Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 III-19

Table 41: Japan Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 III-20

Table 42: Japan 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027 III-21

Table 43: Japan Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 III-22

Table 44: Japan Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 III-23

Table 45: Japan 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027 III-24

CHINA III-25
Market Overview III-25
Exhibit 19: China?s Online Gaming Market by Segment: 2019 and
2020E III-26
Brands Pivot to Creative, Personalized Ads as People in China
Flock towards Mobile Games during COVID-19 III-26
Increasing Screen Time Drives Chinese Brands to Engage Consumers III-26
Key Statistics III-27
Exhibit 20: Chinese Mobile Games Market (2019): Percentage
Breakdown of Average Time Spending Per Day on Mobile Games III-27
Exhibit 21: Chinese Mobile Gaming Market: Percentage Breakdown
of Gamers by Gender for 2019 III-28
Competition III-28
Exhibit 22: Market Share of Leading Players in the Chinese
Mobile Games Market: 2020E III-29
Market Analytics III-30
Table 46: China Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 III-30

Table 47: China Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 III-31

Table 48: China 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027 III-32

Table 49: China Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 III-33

Table 50: China Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 III-34

Table 51: China 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027 III-35

EUROPE III-36
Market Overview III-36
Exhibit 23: Europe Mobile Gamers by Age Group: 2019 III-36
Mobile Gaming Market in Europe Remains in Bullish Mode during
COVID-19 III-37
Market Analytics III-38
Table 52: Europe Current & Future Analysis for Mobile Gaming by
Geographic Region - France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2020 through 2027 III-38

Table 53: Europe Historic Review for Mobile Gaming by
Geographic Region - France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 III-39

Table 54: Europe 15-Year Perspective for Mobile Gaming by
Geographic Region - Percentage Breakdown of Value Sales for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2012, 2020 & 2027 III-40

Table 55: Europe Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 III-41

Table 56: Europe Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual

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