Highlights Include Oscar® Winners ‘Spider-Man: Into the Spider-Verse’ and ‘First Man,’ ‘Stranger Things,’ ‘Avengers: Endgame,’ ‘Toy Story 4,’ ‘Game of Thrones,’ and More
CHICAGO — (BUSINESS WIRE) — June 17, 2019 — The SIGGRAPH 2019 Production Sessions program reveals lineup of behind-the-scenes looks at the “making of” the year’s biggest productions in film, streaming, cable, games, and VR. Offering exclusive access to the best minds in visual effects (VFX), Production Sessions will be held throughout the conference week, 28 July–1 August, at the Los Angeles Convention Center.
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With 11 total sessions, attendees can expect to hear from creators who worked on award-winning studio blockbusters, buzzworthy streaming and cable series, and out-of-this-world games and VR productions, including a look at how TIME, Felix & Paul Studios, and NASA filmed VR experience “Space Explorers” in microgravity on the International Space Station.
“Every year, SIGGRAPH Production Sessions leave participants feeling inspired, energized, and ready to push new boundaries. As the computer graphics industry evolves and continues to reinvent itself, old methods have faded in favor of an environment of openness, blurred boundary lines, and unparalleled depth of creative collaboration among studios around the world,” said SIGGRAPH 2019 Production Sessions Chair Derrick Nau. “I think our 2019 programming reflects this modern momentum, and I’m so excited for all of our featured creators to share their stories. Choosing less than a dozen was tough, but I think we have excellent representation of the current breadth of graphics across film, television, VR, and games.”
In addition to sessions on “Toy Story 4,” “Game of Thrones, and “First Man,” highlights include:
Swing Into Another Dimension: The Making of “Spider-Man: Into the
Spider-Verse”
This production session will explore the art and
innovation behind the creation of the Academy Award®-winning
“Spider-Man: Into the Spider-Verse.” The filmmaking team behind the
first-ever animated Spider-Man feature film took significant risks to
develop an all-new visual style inspired by the graphic look of comic
books. The hand of the artist is visible in every frame, including
misalignments and bleeding colors, imperfections rarely seen in CG
animation.
Full
description.
Creating the Immersive World of BioWare's Anthem
The savage
world of Anthem is volatile, lush, expansive, and full of unexpected
characters. Bringing these aspects to life in a real-time, interactive
environment presented a wealth of problems for BioWare's technical
artists and rendering engineers. This retrospective panel will highlight
the team's work, alongside reflections on innovation and the successes
and challenges of creating a new IP.
Full
description.
The VFX of Netflix Series
From the tragic tales of orphans
to a joint force of super siblings to sinister forces threatening 1980s
Indiana, the VFX teams on Netflix series have delivered some of the
year’s most astounding visuals. We’ve queued three of them up for
bingeing en masse. Join creatives behind “A Series of Unfortunate
Events,” “The Umbrella Academy,” and “Stranger Things” as they present
the work, techniques, and passion that brought these worlds and
characters into being.
Full
description.
The Making of Marvel Studios’ “Avengers: Endgame”
The
fourth installment in the Avengers saga is the culmination of 22
interconnected films and has drawn audiences to witness the turning
point of this epic journey. Featuring
SIGGRAPH
2019 Keynote Speaker Victoria Alonso, join Marvel Studios, Digital
Domain, ILM, and Weta Digital as they discuss how the most diverse
collection of heroes, environments, and visual effects were assembled
into this ultimate, climactic final chapter.
Full
description.
“Space Explorers: Life in Orbit” – Filming VR in Microgravity
Join
Felix & Paul Studios, along with collaborators from NASA and the ISS
National Lab, as they share insights from one of the most ambitious VR
projects ever undertaken. In this session, the team will discuss the
background of how this partnership came to be, before diving into the
technical challenges of capturing cinematic virtual reality on the ISS.
Full
description.
For the third year in a row, the program will also offer the Production Gallery daily during the conference week. A museum-style showcase, the Gallery features costumes, artwork, props, and more, allowing participants the chance to see the work of industry artists and craftspeople up close. Included in this year’s showcase are memorabilia from Pixar Animation Studios, Netflix, Felix & Paul Studios, DreamWorks Animation, and some very special content from Marvel Studios.
Productions Sessions are open to conference participants with Select Conference, Full Conference, or Full Conference Platinum registrations. The Production Gallery can be accessed with an Experiences badge and above. Register for SIGGRAPH 2019, the 46th international conference and exhibition on computer graphics and interactive techniques: s2019.SIGGRAPH.org/register.
About ACM, ACM SIGGRAPH and SIGGRAPH 2019
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community where researchers, artists, and technologists collide to progress applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience for inspiring transformative advancements across the disciplines of computer graphics and interactive techniques. SIGGRAPH 2019, the 46th annual conference hosted by ACM SIGGRAPH, will take place from 28 July–1 August at the Los Angeles Convention Center.
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