SIGGRAPH 2017 Seeks Virtual Reality and Augmented Reality Submissions for Los Angeles Event

SIGGRAPH 2017’s Real-Time Live! program will present an interactive extravaganza that celebrates real-time achievements at the intersection of ingenious technical skills and creative beauty. Real-Time Live! will showcase the latest trends and techniques for pushing the boundaries of interactive visuals.

“I’m very hopeful that we will receive VR submissions this year for simulations and video games, because those two areas are pushing the boundaries of what’s possible. We would like to present innovative new VR projects through our submissions that use existing technologies in clever, creative, and exciting new ways — with presentations that go beyond the traditional techniques that are currently available today,” said Cris Cheng, Real-Time Live! Chair for 2017, and a Lab Technician at Technicolor.

The deadline to submit a project to Real-Time Live! is 4 April 2017. To submit, please visit: http://s2017.siggraph.org/real-time-live-submissions.

About SIGGRAPH 2017

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. SIGGRAPH 2017 will take place from 30 July–3 August 2017 in Los Angeles. Visit the SIGGRAPH 2017  website or follow SIGGRAPH on  FacebookTwitterYouTube, or  Instagram for more detailed information.

About ACM SIGGRAPH

The  ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM

ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.



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