SIGGRAPH 2016 Games Program to Feature Exciting Talks, Courses, REAL-TIME LIVE! Demos, and Production Sessions

PRODUCTION SESSIONS

“Star Wars: Battlefront” – Game Development in the Star Wars Universe!

Panelists: Kenneth Brown, Jonas Andersson, Pontus Ryman, Anders Egleus, and Oscar Carlén, Electronic Arts Digital Illusions Creative Entertainment AB

The DICE team reveals some of the work that went into “Star Wars: Battlefront,” their award-winning, visually stunning game.

Developing “Mass Effect: New Earth” – A 4D Holographic Adventure

Panelists: Robert deMontarnal, Christian Dieckmann, and Howard Newstate, Media Networks Cedar Fair Entertainment Company; Clint Reagan, Halon Entertainment LLC; and, Nathan Huber, 3D Live

This session focuses on development of “Mass Effect: New Earth,” a first-of-its kind theme-park attraction at California’s Great America in Santa Clara.

Register now for SIGGRAPH 2016. To follow SIGGRAPH 2016 conference news on social media, check us out on Facebook, Twitter, Instagram, YouTube, Vine, Google+, Snapchat (user: SIGGRAPH), or the ACM SIGGRAPH blog.

About SIGGRAPH 2016

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, games, real-time graphics, virtual -+reality, and narrative shorts. SIGGRAPH 2016 will take place from 24-28 July 2016 in Anaheim, California. Visit the SIGGRAPH 2016 website or follow SIGGRAPH on Facebook, TwitterYouTube, or Instagram for more detailed information.

About ACM SIGGRAPH

The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM

ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.



Contact:

SIGGRAPH 2016
Dan Harary
Public Relations Director
+1.310.859.1831
Email Contact



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