Global Video Games Market

B.Market Analytics III-26
Table 72: US Recent Past, Current & Future Analysis for
Video Games by Segment - Console Games Software, Handheld
Games Software, PC Games Software (Digital and Boxed),
Online Games Subscriptions, and Wireless Games Software
Markets Independently Analyzed by Annual Value in US$
Million for Years 2013 through 2020 (includes corresponding
Graph/Chart) III-26

Table 73: US Historic Review for Video Games by Segment -
Console Games Software, Handheld Games Software, PC Games
Software (Digital and Boxed), Online Games Subscriptions,
and Wireless Games Software Markets Independently Analyzed
by Annual Value in US$ Million for Years 2006 through 2012
(includes corresponding Graph/Chart) III-27

Table 74: US 15-Year Perspective for Video Games by Segment -
Percentage Breakdown of Annual Value for Console Games
Software, Handheld Games Software, PC Games Software
(Digital and Boxed), Online Games Subscriptions, and
Wireless Games Software Markets for Years 2006, 2014 & 2020
(includes corresponding Graph/Chart) III-28

2. CANADA III-29
A.Market Analysis III-29
Market Overview III-29
Video Game Development to Seek New Highs III-29
Companies Line Up with New Investments III-29
Mobile/Casual Gaming Set to Raise the Bar III-29
Regulatory Mechanism III-30
Product Launches III-30
Strategic Corporate Development III-31
B.Market Analytics III-32
Table 75: Canadian Recent Past, Current & Future Analysis
for Video Games by Segment - Console Games Software,
Handheld Games Software, PC Games Software (Digital and
Boxed), Online Games Subscriptions, and Wireless Games
Software Markets Independently Analyzed by Annual Value in
US$ Million for Years 2013 through 2020 (includes
corresponding Graph/Chart) III-32

Table 76: Canadian Historic Review for Video Games by
Segment - Console Games Software, Handheld Games Software,
PC Games Software (Digital and Boxed), Online Games
Subscriptions, and Wireless Games Software Markets
Independently Analyzed by Annual Value in US$ Million for
Years 2006 through 2012 (includes corresponding Graph/Chart) III-33

Table 77: Canadian 15-Year Perspective for Video Games by
Segment - Percentage Breakdown of Annual Value for Console
Games Software, Handheld Games Software, PC Games Software
(Digital and Boxed), Online Games Subscriptions, and
Wireless Games Software Markets for Years 2006, 2014 & 2020
(includes corresponding Graph/Chart) III-34

3. JAPAN III-35
A.Market Analysis III-35
Current & Future Analysis III-35
Overview III-35
Unique Features of Japanese Gaming Industry III-35
Expanding Demographics and New Markets to Revive Japanese
Video Games Market III-36
Japanese Home Video Gaming Sector III-36
Big Players, Big Games III-36
Japanese Cartoons 'Anime' Invade Video Games III-37
Foreign Developers to Tap Japanese Market III-37
Regulatory Mechanism III-37
Product Launch III-37
Strategic Corporate Developments III-38
Key Players III-39
Capcom Co., Ltd III-39
Konami Corporation III-40
Konami Digital Entertainment Co. Ltd. III-40
Namco Bandai Holdings, Inc. III-40
Nintendo Co. Ltd. III-40
Sega Corporation III-41
B.Market Analytics III-42
Table 78: Japanese Recent Past, Current & Future Analysis
for Video Games by Segment - Console Games Software,
Handheld Games Software, PC Games Software (Digital and
Boxed), Online Games Subscriptions, and Wireless Games
Software Markets Independently Analyzed by Annual Value in
US$ Million for Years 2013 through 2020 (includes
corresponding Graph/Chart) III-42

Table 79: Japanese Historic Review for Video Games by
Segment - Console Games Software, Handheld Games Software,
PC Games Software (Digital and Boxed), Online Games
Subscriptions, and Wireless Games Software Markets
Independently Analyzed by Annual Value in US$ Million for
Years 2006 through 2012 (includes corresponding Graph/Chart) III-43

Table 80: Japanese 15-Year Perspective for Video Games by
Segment - Percentage Breakdown of Annual Value for Console
Games Software, Handheld Games Software, PC Games Software
(Digital and Boxed), Online Games Subscriptions, and
Wireless Games Software Markets for Years 2006, 2014 & 2020
(includes corresponding Graph/Chart) III-44

4. EUROPE III-45
A.Market Analysis III-45
Current & Future Analysis III-45
Overview of the European Video Games Industry III-45
Demographics of the European Gaming Industry III-45
B.Market Analytics III-47
Table 81: European Recent Past, Current & Future Analysis
for Video Games by Geographic Region - France, Germany,
Italy, UK, Spain, Russia and Rest of Europe Markets
Independently Analyzed by Annual Value in US$ Million for
Years 2013 through 2020 (includes corresponding Graph/Chart) III-47

Table 82: European Recent Past, Current & Future Analysis
for Video Games by Segment - Console Games Software,
Handheld Games Software, PC Games Software (Digital and
Boxed), Online Games Subscriptions, and Wireless Games
Software Markets Independently Analyzed by Annual Value in
US$ Million for Years 2013 through 2020 (includes
corresponding Graph/Chart) III-48

Table 83: European Historic Review for Video Games by
Geographic Region - France, Germany, Italy, UK, Spain,
Russia and Rest of Europe Markets Independently Analyzed by
Annual Value in US$ Million for Years 2006 through 2012
(includes corresponding Graph/Chart) III-49

Table 84: European Historic Review for Video Games by
Segment - Console Games Software, Handheld Games Software,
PC Games Software (Digital and Boxed), Online Games
Subscriptions, and Wireless Games Software Markets
Independently Analyzed by Annual Value in US$ Million for
Years 2006 through 2012 (includes corresponding Graph/Chart) III-50

Table 85: European 15-Year Perspective for Video Games by
Geographic Region - Percentage Breakdown of Annual Value for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2006, 2014 & 2020 (includes corresponding
Graph/Chart) III-51

Table 86: European 15-Year Perspective for Video Games by
Segment - Percentage Breakdown of Annual Value for Console
Games Software, Handheld Games Software, PC Games Software
(Digital and Boxed), Online Games Subscriptions, and
Wireless Games Software Markets for Years 2006, 2014 & 2020
(includes corresponding Graph/Chart) III-52

4a. FRANCE III-53
A.Market Analysis III-53
Current & Future Analysis III-53
Video Games Market in France to Witness Growth III-53
Strategic Corporate Development III-53
Ubi Soft Entertainment S.A - The French Video Games Behemoth III-53
B.Market Analytics III-54
Table 87: French Recent Past, Current & Future Analysis for
Video Games by Segment - Console Games Software, Handheld
Games Software, PC Games Software (Digital and Boxed),
Online Games Subscriptions, and Wireless Games Software
Markets Independently Analyzed by Annual Value in US$
Million for Years 2013 through 2020 (includes corresponding
Graph/Chart) III-54

Table 88: French Historic Review for Video Games by Segment
- Console Games Software, Handheld Games Software, PC Games
Software (Digital and Boxed), Online Games Subscriptions,
and Wireless Games Software Markets Independently Analyzed
by Annual Value in US$ Million for Years 2006 through 2012
(includes corresponding Graph/Chart) III-55

Table 89: French 15-Year Perspective for Video Games by
Segment - Percentage Breakdown of Annual Value for Console
Games Software, Handheld Games Software, PC Games Software
(Digital and Boxed), Online Games Subscriptions, and
Wireless Games Software Markets for Years 2006, 2014 & 2020
(includes corresponding Graph/Chart) III-56

4b. GERMANY III-57
A.Market Analysis III-57
Current & Future Analysis III-57
Market Overview III-57
Strategic Corporate Developments III-57
B.Market Analytics III-58
Table 90: German Recent Past, Current & Future Analysis for
Video Games by Segment - Console Games Software, Handheld
Games Software, PC Games Software (Digital and Boxed),
Online Games Subscriptions, and Wireless Games Software
Markets Independently Analyzed by Annual Value in US$
Million for Years 2013 through 2020 (includes corresponding
Graph/Chart) III-58

Table 91: German Historic Review for Video Games by Segment -
Console Games Software, Handheld Games Software, PC Games
Software (Digital and Boxed), Online Games Subscriptions,
and Wireless Games Software Markets Independently Analyzed
by Annual Value in US$ Million for Years 2006 through 2012
(includes corresponding Graph/Chart) III-59

Table 92: German 15-Year Perspective for Video Games by

« Previous Page 1 | 2 | 3 | 4 | 5 | 6  Next Page »
Featured Video
Jobs
Machine Learning Engineer 3D Geometry/ Multi-Modal for Autodesk at San Francisco, California
Principal Engineer for Autodesk at San Francisco, California
Senior Principal Software Engineer for Autodesk at San Francisco, California
Business Development Manager for Berntsen International, Inc. at Madison, Wisconsin
Manufacturing Test Engineer for Google at Prague, Czechia, Czech Republic
Mechanical Test Engineer, Platforms Infrastructure for Google at Mountain View, California
Upcoming Events
Digital Twins 2024 at the Gaylord National Resort & Convention Center in, MD. National Harbor MD - Dec 9 - 11, 2024
Commercial UAV Expo 2025 at RAI Amsterdam Amsterdam Netherlands - Apr 8 - 11, 2025
Commercial UAV Expo 2025 at Amsterdam Netherlands - Apr 8 - 10, 2025
BI2025 - 13th Annual Building Innovation Conference at Ritz-Carlton Tysons Corner McLean VA - May 19 - 21, 2025



© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us, or visit our other sites:
TechJobsCafe - Technical Jobs and Resumes EDACafe - Electronic Design Automation GISCafe - Geographical Information Services  MCADCafe - Mechanical Design and Engineering ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy PolicyAdvertise