Allegorithmic’s “Materialize” Contest Challenges Artists to Flex Their Material Skills

Allegorithmic’s “Materialize” Contest Challenges Artists to Flex Their Material Skills

New Substance Designer Contest Asks Artists to Replicate Materials from Mattershots Instagram Inspiration Channel; Thousands in Prizes from NVIDIA, X-Rite, HP and ArtStation

CLERMONT-FERRAND, France – October 24, 2017 – Today, Allegorithmic launches “Materialize: The Digital Material Contest,” a competition that challenges artists to digitally reproduce photorealistic materials from real-world references. Starting with Allegorithmic’s popular Mattershots Instagram account, contestants select from one of the 750+ materials available and then recreate it in Substance Designer for a chance to win one of several prizes.

Allegorithmic created the Mattershots social media account as a way to introduce a daily dose of material inspiration to the Substance community, offering new ways to think about colors, textures and other design options. The Materialize contest is an opportunity for both artists with experience using Substance Designer, and those new to the tool, to show how closely they can recreate and creatively interpret materials that match their real-world counterparts. Submissions will be accepted from October 24 through November 24 at 11:59 p.m. PST.

Once contestants have selected an image to model their design on, they'll have the option to either start from scratch or select an existing texture from Allegorithmic’s Substance Source PBR library as a starting point. All entries must be designed in Substance Designer, and contestants must also specify which of the two categories they wish to be judged in, general or MDL.

Once the entry is complete, contestants should send in a copy of the newly created material alongside an image of the original source, one image of the created texture in Iray render mode on Plane HD and their SBS or MDL file to demonstrate the craft behind the design.  

Three winners will be selected in each category, with the top entries judged by a jury of industry experts, including:

  •   Don Arceta – Lead Artist, Playground Games
  • Marc Austin – Build Supervisor, Double Negative
  • Scott DeWoody – Firmwide Creative Media Manager, Gensler
  • Pierre Hulot – Digital Manager, French luxury industry
  • Nicolas Paulhac – CMF Designer, Substance Source Project Manager
  • Nicolas Wirrman –Substance Designer Product Manager, Allegorithmic

Winners will be announced on December 6, 2017. The winning entries will be based on following criteria: reference matching accuracy, material level of details (complexity and technical quality), material tweaks and exposed parameters.


Prizes include:

  • 1st Place (General) – HP DreamColor Z23x Professional display monitor
  • 2nd Place (General) – NVIDIA M5000
  • 3rd Place (General) – X-Rite Photo Pro 2 ColorChecker
  • 1st Place (MDL) – NVIDIA P6000
  • 2nd Place (MDL) – NVIDIA P5000
  • 3rd Place (MDL) – NVIDIA M5000


All winners will also receive one year of Substance, and a one-year subscription to ArtStation TBC. For interested parties unfamiliar with Substance Designer, Allegorithmic is currently offering a 30-day free trial. A video tutorial designed especially for the contest is also available.

For a complete set of rules, including how to enter, please visit the Materialize contest page.

About Allegorithmic 
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture authoring software for developing the next generation of digital content. Clients include Activision, Electronic Arts, Gensler, Naughty Dog, and Ubisoft. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand and Paris, and has global offices in Los Angeles, Cleveland, Tokyo, and Seoul.

Featured Video
Jobs
Principal Engineer for Autodesk at San Francisco, California
Machine Learning Engineer 3D Geometry/ Multi-Modal for Autodesk at San Francisco, California
Senior Principal Software Engineer for Autodesk at San Francisco, California
Equipment Engineer, Raxium for Google at Fremont, California
Manufacturing Test Engineer for Google at Prague, Czechia, Czech Republic
Mechanical Test Engineer, Platforms Infrastructure for Google at Mountain View, California
Upcoming Events
Digital Twins 2024 at the Gaylord National Resort & Convention Center in, MD. National Harbor MD - Dec 9 - 11, 2024
Commercial UAV Expo 2025 at Amsterdam Netherlands - Apr 8 - 10, 2025
Commercial UAV Expo 2025 at RAI Amsterdam Amsterdam Netherlands - Apr 8 - 11, 2025
BI2025 - 13th Annual Building Innovation Conference at Ritz-Carlton Tysons Corner McLean VA - May 19 - 21, 2025



© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us, or visit our other sites:
TechJobsCafe - Technical Jobs and Resumes EDACafe - Electronic Design Automation GISCafe - Geographical Information Services  MCADCafe - Mechanical Design and Engineering ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy PolicyAdvertise