Research and Markets: Global Virtual Reality Market: Trends & Opportunities (2015-2020)

DUBLIN — (BUSINESS WIRE) — January 14, 2016Research and Markets ( http://www.researchandmarkets.com/research/v4rg9q/global_virtual) has announced the addition of the "Global Virtual Reality Market: Trends & Opportunities (2015-2020)" report to their offering.

Although, virtual reality had laid down its presence in nineteenth century, it has the greatest scope of development today and in the near future. Virtual Reality is a technique which has the ability to place users into a completely different, alternate environment. This alternative environment is computer generated and can be fully immersive or non-immersive.

The growth of the virtual reality market is driven by increasing smartphone users, increasing worldwide gamers, rising GNI per capita, affordable virtual reality devices and financial support for the Virtual reality companies. But there are some challenges which this industry faces, such as limited technical know-how, VR sickness and limited premium content.

With the rapid advancements in virtual reality, a simultaneous development of augmented reality can be seen. While similar, there is certainly a difference between the two: Augmented reality enhances the real life with artificial images and adds graphics, while virtual reality replaces the real world with artificial.

Virtual reality platform is mainly divided into two components: Software and Hardware.

Software is mainly the content which is displayed through HMDs, which is the hardware component of virtual reality. Virtual reality can be majorly segmented by applications and technology. With the use of technology a stimulated environment is created. Technology is further subdivided into three categories: data processing, display and peripherals. Virtual reality has four major applications, which are in the field of Entertainment, Healthcare, E-Commerce and Training Simulation.

Key Topics Covered:

1. Executive Summary

2. Introduction

3. Global Virtual Reality Market: An Analysis

4. Virtual Reality Product Market: An Analysis

5. Market Dynamics

6. Competitive Landscape

Companies Mentioned:

  • Facebook
  • Google
  • HTC

For more information visit http://www.researchandmarkets.com/research/v4rg9q/global_virtual



Contact:

Research and Markets
Laura Wood, Senior Manager
Email Contact
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

Featured Video
Latest Blog Posts
Sanjay GangalIndustry Predictions
by Sanjay Gangal
AECCafe Industry Predictions for 2025 – DGG
Jobs
Principal Engineer for Autodesk at San Francisco, California
Senior Principal Software Engineer for Autodesk at San Francisco, California
Machine Learning Engineer 3D Geometry/ Multi-Modal for Autodesk at San Francisco, California
Senior Principal Mechanical Engineer for General Dynamics Mission Systems at Canonsburg, Pennsylvania
Sr. GIS Apps Product Engineer for ESRI at Portland, ME, Maine
Sr. GIS Apps Product Engineer for ESRI at Portland, Oregon
Upcoming Events
Geospatial World Forum 2025 at Madrid Marriott Auditorium Madrid Spain - Apr 22 - 25, 2025
BI2025 - 13th Annual Building Innovation Conference at Ritz-Carlton Tysons Corner McLean VA - May 19 - 21, 2025
SIGGRAPH 2025 at Convention Centre Vancouver, British Columbia Canada - Aug 10 - 14, 2025



© 2025 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us, or visit our other sites:
TechJobsCafe - Technical Jobs and Resumes EDACafe - Electronic Design Automation GISCafe - Geographical Information Services  MCADCafe - Mechanical Design and Engineering ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy PolicyAdvertise