Wearable technology includes all those products which can be worn on the user's body to integrate computing in their daily activity or work. In the past two decades there have been many technological breakthroughs which have enabled the development of a plethora of wearable products. The year 2014 has clearly marked the dawn of the second generation of wearable technology. To sustain or grow in this highly competitive market, market giants from a host of industry verticals as well as start-ups are all continuously launching technologically and aesthetically advanced products. Technical maturity and diversified application areas are set to ramp up the wearable market with high adoption rates and an explosive growth promising much higher revenues in the forecast years.
The report presents a detailed market analysis of wearable technology by incorporating complete pricing and cost analysis of products, product benchmarking, Porter's analysis and PEST (Political, Economic, Social & Technological factor) analysis of the market. The report deals with all the driving factors, restraints, and opportunities with respect to the global wearable technology market, which are helpful in identifying trends and key success factors for the industry.
Preference for products with high performance and aesthetic appeal and the growing demand for real-time information have been identified as the key drivers that could escalate the market growth in the coming years. However, high power consumption, initial price and threat to privacy continue to remain the pain points of the market.
The report provides an exhaustive study of the global wearable product market and the market trends across geographical regions such as North America, EMEA, and APAC among others. Wearable products have been segmented as hand-worn, head-worn and body-worn products, with sub segments of smartwatches, wrist bands, finger worn products, smartglasses, HMD/HUDs, AR VR enabled headsets, smart textiles, wearable patches and other body worn products. The report has covered more than 300 players involved in the wearable ecosystem.
The report also presents the current market landscape with detailed competitive landscape and company profiles of all key players across the ecosystem. Till now, strong brand image, big cloud computing capability, and large scale service resources were restraining small companies and start-ups to enter the market. But with the ever increasing demand of wearable devices, companies from diversified industry verticals are venturing into the wearable market.
Key Topics Covered:
1 REPORT SCOPE
2 EXECUTIVE SUMMARY
3 MARKET OVERVIEW ( QUANTITATIVE)
4 MARKET ENTROPY
5 MARKET DYNAMICS
6 PRODUCTS MARKET
7 GEOGRAPHIC ANALYSIS
8 KEY MARKET PLAYER PROFILE
Companies Mentioned:
- Adidas Ag
- Apple Inc.
- Bionym Inc.
- By-Wire.Net
- Epson Corporation
- Eurotech S.P.A.
- Exmovere Holdings Inc.
- Glassup
- Google Inc.
- Hexoskin Inc.
- Jawbone
- Kopin Corporation Inc.
- Nike, Inc.
- Oculus Vr
- Olympus Corporation
- Pebble Technology
- Samsung Electronics Co. Ltd.
- Sensible Baby, Inc.
- Sony Corporation
- Vancive Medical Technologies
- Vuzix Corporation
- Wahoo Fitness
- Weartech S.L.
For more information visit http://www.researchandmarkets.com/research/rhczhr/wearable
Media Contact: Laura Wood, +353-1-481-1716, Email Contact
SOURCE Research and Markets
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