Allegorithmic Introduces Substance Painter and its Revolutionary Particle-Based Brush System

Allegorithmic Introduces Substance Painter and its Revolutionary Particle-Based Brush System
Next-Gen, Non-Destructive Painting Tool with Multi-Channel Texturing for 3D Assets; Open Beta Debuts in January

CLERMONT-FERRAND, France – December 12, 2013 – A jump in graphics used to mean more effort for game artists; now it’ll just be a better showcase for their skills. Introducing Allegorithmic’s Substance Painter - a patented, next-gen painting application that accurately replicates the look of age, decay and fractures virtually via a new particle-based painting system.  

“When artists saw our prototype, they were shocked,” said Dr. Sébastien Deguy, Founder and CEO of Allegorithmic. “Nothing is more important to game and 3D artists than making an object or environment look real; now a professional look is available in seconds.”  

Substance Painter’s multi-channel particle brushes follow physical laws and come with presets that mimic aging processes like decay, cracks, dust accumulation and stains. Next-gen quality details are easily achievable through controls that naturally follow the artist’s hand movements.

Other Key Features in Substance Painter include:

  • 3D + 2D: Substance Painter is a true 3D painter that can also be used as a dedicated 2D tool, notably through the automatic tiling and UV islands influence features.
  • Multi-Channel: With Substance Painter, artists can paint a full material (with multiple channels/maps) in one stroke. As they are painting, they have Diffuse, Albedo, Normal, Specular, Roughness, Metallic (and more) options at their disposal.
  • Non-Destructive: Every action is recorded by Substance Painter, giving artists the option to backtrack and test out new creative choices. For instance, now an artist can paint their character with a particular skin type and then non-destructively cycle through new skin materials later if they have a different idea.
  • Parametric Brushes: Substance Painter’s parametric brushes automatically adapt to the underlying mesh, so if skin pores and wrinkles are added they are adapted to the geometry and properties of the mesh.

If Substance Painter is paired with the newly-released Substance Designer 4 – Allegorithmic’s parametric texture creation system – game developers will have all the power they need to future proof their pipeline for whatever the console or indie publishers throw at them.

"The feedback we are getting is off the charts,” added Deguy. “We usually don’t like to say groundbreaking, but there’s no other word for it.”

Pricing and Availability
The beta version of Substance Painter is available upon request on both the Mac OSX and PC platforms. During the open beta (planned for January 2014), special pre-purchasing discounts will apply. For more information, please visit www.allegorithmic.com.

About Allegorithmic  
Founded in 2003 and based in Clermont-Ferrand, France, Allegorithmic is a leader in the 3D content production industries with clients including Turn 10, Arkane Studios, Electronic Arts, NCSoft, Tencent, Autodesk, NVIDIA and Intel. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating and distributing high-quality textures for next-generation content developers. The company’s flagship product range is Substance. For more information on Allegorithmic and its products, please visit  www.allegorithmic.com.

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